Profile, multiplayer, and social

Profile and avatar

Until you pick a display name, the den already has one for your wallet: a given name, a surname, and a four-character tag taken from the last four glyphs of the address. The same wallet is the same name every time, on every machine, with no server row to keep. The tag is the check against the abbreviated address in the top bar. It is not a uniqueness guarantee.

Saving a name or avatar of your own asks your wallet for a signature. A signature proves the wallet is yours and is not a payment, but still read the message you are signing and check the site you are on before approving it.

You can pick your avatar's look: a character, then skin, hair colour, hair style, a face, an accessory, and an outfit colour.

The outfit swatch colours the one layer of each character that is clothing (the Yeoman's tunic, the Merchant's robe, Moss's jacket, and so on) while skin and fur stay as the character was designed. The cat wears a collar, having no clothes of its own. Picking a character replaces the whole look including the outfit, so choose the character first and the colour second.

Hair depends on the character, and the panel now says so. Only the plain human takes any of the fifteen hair styles currently listed. Moss, Goldlock, the Yeoman and the Merchant each keep the one hairstyle they were drawn with (an undercut, long locks, a hood, a hat) and take your hair colour on it; under the Yeoman's hood the colour shows at the temples. Pow's cowl and the cat's fur leave no hair at all, so neither row is offered. Where a row is withheld the panel prints the reason in its place rather than showing controls that do nothing.

Where the operator has opened the premium wardrobe, some of the panel is paid. Classic is the free character, and everyone has it. Eight full-set characters (Vlad, Pow, CashCat, Moss, Goldlock, Yeoman, the Merchant and Ansem) are sold for $DEN, once per wallet; half of every payment is burned on chain and half funds the den, in the same transaction, which you can verify yourself. Two of the faces belong to sets rather than to the parts rail, so Ansem's and Vlad's faces cannot be bought with $GOLD at any price: only the set unlocks them. Individual parts, meaning hair styles, colours, outfits, faces and accessories, are stock: each is bought once with $GOLD (colours are cheaper than shapes) and then it is yours, in any combination, forever, so saving a look made of parts you own costs nothing. Every skin tone and the first item on every rail are free for everyone. Marked parts show their price on the rail, trying anything on costs nothing and changes nothing until you save, and the save button prices only what is new to you, before you pay it. What you were already wearing the day this model arrived stays yours. A custom display name is paid on chain in $DEN; the amount is set against a value target and restated as the token moves, so read it off the panel rather than from here. The scrivener talks you through it the way the tour guides do: he names the price before you have typed anything, reads the exact name back and asks once more before any money moves, and only then takes payment as the name is written. The same conversation whether or not an earlier payment is still unspent (an unspent one covers the page). The automatically derived name is always free. Without a wallet you can use the whole free pool but cannot buy any of this. Where the wardrobe is closed, nothing is purchasable and everything free works as before.

Your nameplate has inks of its own. The plate that floats over your head takes a colour from the wardrobe like any other part, priced in $GOLD on the rail. Three inks sit apart from that: Lincoln, Royal and Midnight are rare, sold for $DEN at the same tier as a premium outfit, half of every payment burned on chain in the same transaction, and they cannot be bought with $GOLD at any price. A rare plate is the one thing on you that is visible from across the square, which is the point of it.

A third kind of set exists and is not for sale at any price: given sets. They are handed to a wallet by the house (the Magistrate's robe is one) and they behave like a bought set once you have one, worn and kept the same way. Until you are given one it is not in your wardrobe at all: the shelf shows what is yours and what is for sale, and a set that is neither would only be an advertisement for something with no price.

An item inventory and rare drops are not implemented, so the guide does not promise them.

The expanded wardrobe keeps colours as swatches and shapes as named choices. The plain Human can choose among the available hair styles and faces; every character can choose an accessory. The exact rows are shown as chips in the panel rather than a dial. Character rules still apply: a fixed hairstyle or a cowl can replace or remove a row instead of offering a control that does nothing.

Reading another player

Click or tap anybody in the den and their card opens. It is the fastest way to work out who is worth watching, and it needs no permission from them. Every figure on it is either on chain or already on the board.

On the card What it means
Tier Their rung on the ladder below
$DEN What that wallet actually holds on chain
Season rank and return Where they stand this season, and their return on what they put in
Settled calls How many questions they have seen through to a result
Duels How they have done in the ring

The ladder

Six rungs, and you climb by taking money off the house, not by being right often:

Tier What it takes The den's summary
Mark Anyone, from the first day "The house's favourite guest"
Cutpurse Any profit at all, over 5 settled calls "Taking coin, quietly"
Yeoman 400 profit, 25 settled "Holds their own at the table"
Sharp 2,000 profit, 60 settled "Knows the angles"
Baron 8,000 profit, 120 settled "Owns a table"
Sheriff 25,000 profit, 200 settled "Runs Sherwood"

Profit is counted in $GOLD, across everything you have ever done, and both numbers have to be met. The settled count is there so that one lucky call followed by a long silence does not make anyone a Sheriff.

Hit rate is deliberately not on the ladder. Someone who wins two bets in five while sizing them properly is ahead of someone who wins seven in ten of tiny ones, and it is the money that counts here.

Playing with other people

Other players appear and move around you whenever the game is connected to its multiplayer server.

  • One Den Chat sits in the bottom-left corner and follows you throughout the playable den. It is not split into a separate chat for each market.
  • Gestures 16 are on the buttons above the message box: All in, Cheers, Bag, Pray, Step up, and Cope. You can also press the number keys.
  • Shove (7) has a key and a button, but the push itself is switched off in this build: the input is accepted and nobody moves.
  • Jumping on another player stacks you on top of them.
  • Busy areas split into hearths: parallel copies of the same den, up to 28 players each. When you press Enter at the gate, a picker lists every hearth that is burning with its head-count (3 / 28 inside) and how many people are in the whole den; sit at the same hearth as your friends to share a room. Your choice sticks: walking into a hall and back returns you to the hearth you picked.
  • Nobody opens a hearth by hand. When every fire is full, the picker offers the next one, and the room is created the moment somebody sits at it.
  • A hearth only decides who is in the room with you. The duelling board and the leaderboard belong to the whole den, whichever fire you sit by.
Den Chat in the bottom-left corner, with the gesture buttons (All in, Cheers, Bag, Pray, Step up, Cope, Shove) above the message box.
Den Chat in the bottom-left corner, with the gesture buttons (All in, Cheers, Bag, Pray, Step up, Cope, Shove) above the message box.

Press H or Hide All to clear the interface when you want to just look at the den.

If the connection drops, you keep playing on your own while other players, chat, and profile saving stop working.

Bring a friend

Talk to Barker Tuck and take the call. He hands you a six-character code and a link (?ref=). Coin is paid only after the friend has actually played across several days, and then only after a further wait. Tuck names both terms, because a pending reward that nobody explained reads as a broken one. Copying the call is a button; if the clipboard refuses, he still reads the code out so you can write it down.

X and Telegram links appear only when they have been configured for the site you are on; if they are not, the row is simply empty. Discord is not open yet, and the icon on the first screen says so when pressed. Do not treat whatever a search turns up as the official community. See Links, and reporting a bug.

Sherwood DenPlayer guide