Tokenomics
Where the money in the den actually goes. This page is the structure; the
practical side of using it is on
Wallet, $DEN, and $GOLD.
Nothing here is a claim about what the token will be worth. It is a description of how the parts are wired, and the wiring is on chain where anyone can read it.
The two things, briefly
$GOLD is the den's chips: a ledger row the house keeps against your
wallet. It is never issued on a chain, never sent between players, and has no
way out.
$DEN is the on-chain token. Its supply was fixed when it was issued, and
nothing in this game can mint more.
They are never added together.
Where $DEN goes when you spend it
Four things take $DEN. Every one of them splits what it takes, in the same
transaction, between a burn address and the den.
| Path | Burned | To the den | To a player |
|---|---|---|---|
The changing table ($DEN for $GOLD) |
Half | Half | Nothing; you receive $GOLD |
| A premium outfit, a rare nameplate ink or a custom name | Half | Half | Nothing; you receive the item |
| A settled duel | 5% of the losing stake | 5% of the losing stake | The winner takes the remaining pot |
| A settled skittles frame | 5% of the pot | 5% of the pot | The paid places split the rest |
Two details that change what those numbers mean:
- On the changing table,
$GOLDis credited against the full amount you sent. The split is taken from the den's side, not out of your purse. - In a duel, both charges come off the losing stake only, so the winner is never paid less than they staked. At the rates above, a duel of 100 against 100 pays the winner 190, burns 5, and sends 5 to the den.
The burn address
The burned share goes to 0x…dEaD, an address whose private key does not
exist. Nothing sent there is ever spent again.
It is written into each contract as a constant rather than a setting, so it cannot be pointed somewhere else without deploying a new contract.
It is a transfer, not a token burn. The contracts move $DEN to that
address rather than calling a destroy function, because $DEN is an ordinary
token the den does not control and cannot assume has one. The practical
difference: the total supply a contract reports does not fall. The tokens leave
circulation instead, permanently, and every transfer to that address is a public
event you can total yourself on a block explorer.
The den also keeps a running total of everything it has burned on the strip over the plaza square, and prints the burn beside each settled duel on the Duelling Board.
What is fixed and what is not
Not every rate on this page has the same standing, and the difference is worth knowing.
| Rate | Standing |
|---|---|
| The changing table's half | A constant in the contract. No setting changes it |
| The wardrobe's half | A constant in the contract. No setting changes it |
| The duel charge | Set by the operator, and capped by the contract at 10% including the den's own share |
| The skittles charge | Set the same way, under the same 10% ceiling |
The ceiling is enforced on chain, so no setting can raise the take past it. A duel or a frame also records its rates when it opens and settles on those recorded rates, so a change made while your stake is in escrow cannot reach it.
The den's share
The half that is not burned, and the small charge on a settled game, go to the den. That is what pays for running the place.
In the changing table, the wardrobe and the prize vault, the address it goes to is fixed at deployment and cannot be changed afterwards. In the duel and skittles contracts it is a setting the operator can move.
$DEN has no transfer tax. Sending it moves the whole amount. What a market
charges to trade it is that market's fee, not the den's.
The prize vault
The one place $DEN comes back out of the den to players is the season prize.
- The pot is funded in advance, before it is paid. It is not taken from a share of what players spend, and it is not created for the occasion.
- Funding is open: anyone can add to a season's pot, and each contribution is recorded against the address that made it. Funding is one way, so the worst a stranger can do is give a season money.
- When a season ends, the operator publishes the list of who is owed what, and each winner claims their own with their own wallet.
- Anything nobody claims is returned after the claim window closes, and only to the den's fixed address. Only that season's remainder moves; other seasons still open are untouched.
Who is owed what is decided by the standings, and the two floors on being ranked at all are set out in the portfolio.
Where $GOLD comes from and where it goes
$GOLD is issued by the house, not by a chain.
| In | Out |
|---|---|
| The opening purse, once per wallet | The tavern door, charged daily |
| Winning a booth or an arena round | Stakes on the booths and in the arena |
| The changing table | Wardrobe pieces, and chalk for the slate |
There is no path from $GOLD back to $DEN, and the den does not buy
$DEN back.
Because $GOLD is sold by worth rather than by a fixed count of $DEN, a purse
costs about the same to play with however the token has moved. The opening purse
is set below a single day at the tavern door, so it starts you off rather than
carrying you, and the door is a daily charge rather than a one off. See
how the rate is set.