Wallet, $DEN, and $GOLD
How to connect
Press the wallet button at the right of the top bar (it shows the label Connect wallet when nothing is attached, or Wallet on a narrow screen) or Connect a wallet to enter on the first screen. The picker lists detected browser wallets and, where it has been configured, WalletConnect for QR pairing. The picker is titled Choose a wallet: wallets your browser has announced are listed first and tagged Detected, and WalletConnect sits last tagged Scan QR. There are only those two kinds (a wallet your browser exposes, or a QR pairing) so on a phone the reliable path is to open the game inside your wallet app's own browser, where that wallet is the detected one. Whichever connector is active supplies the signatures and transactions used by trading, the changing table, the tavern games, referrals, and profile saving.
Connecting costs nothing. It is not a transaction and nothing leaves your wallet. It only lets the den read which address you are. The same is true of claiming your opening purse and of saving a name or a look: those ask you to sign a message, which proves the wallet is yours and moves no money. The message for the purse names the den, your address, and the grant, so you can read it before approving. Only the tavern's stakes, the wardrobe's premium shelf, and the changing table ask for a real transaction.
Before you connect
- Make sure your wallet extension or app is the official one you installed yourself.
- Check that the network your wallet is asked to use matches the one the operator announced.
- Confirm the game is actually pointed at deployed markets in the environment you are playing. The market panel says so when it is not.
- Do not trade if an address on screen is blank.
When the token is configured, the first screen shows a short CA chip. Press it and the token's launchpad page opens in a new tab, with the full contract address, the chart, the curve it trades on, and a buy button. Compare the address on that page with the deployment details the operator separately approved; the shortened text on the chip alone is not enough. CA soon means there is no token in this build yet.
Sherwood Den's game server does not take custody of your wallet keys and has no reason to ask for your recovery phrase or private key. On-chain entry fees and transfers can still be held by the contracts described on the relevant game pages. Nothing legitimate will ask you to disclose the keys themselves.
$GOLD is not a coin
The den runs on two things that are easy to confuse because both have balances and both buy something. Only one of them is a token.
$GOLD |
$DEN |
|
|---|---|---|
| What it is | A ledger entry the house keeps against your wallet | An ERC-20 token on a public chain |
| Where it lives | The den's database | Your wallet, and the contracts you send it to |
| Who issues it | The house, when you claim or win it | Issued once at launch. This game cannot mint any |
| Send it to a player | No | Yes, it is an ordinary token transfer |
| Sell it | No. There is no path out | On whatever market lists it. Not through the den |
| Turn it into the other | No. $GOLD never becomes $DEN |
Yes, at the changing table. One way only |
| If it is lost | A support question about a ledger row | An on-chain transaction, and irreversible |
$GOLD is what the booths, the five-minute pit, the tavern door, and the
wardrobe take. The house opens a purse of $GOLD the first time you claim it
from the top bar; the button names the amount. A wallet signature, not a
payment. Winning shares pay $GOLD back into that purse on their own.
Its prices are quoted in $GOLD and stay there. The one worth knowing before
you start is the tavern door: 2,000 $GOLD for the day. The opening purse
is a taste of the booths and does not reach the door, so the tavern, the chalk
and the wardrobe are where you arrive with $GOLD you won or bought. Wardrobe pieces are bought once with $GOLD
and then owned (colours cost less than shapes, and the wardrobe prices each
one on the rail) after which any combination of what you own saves for free.
$DEN is the on-chain token. The $DEN chip in the top bar is your worth
in $DEN: cash plus the marked value of open $DEN positions. When some is
in play, the chip breaks that amount out; markets without a current price can
make the figure approximate.
$DEN worth and the $GOLD purse stay separate. A number that mixed them
would not be in any currency at all.
What burns $DEN
Most paths that spend $DEN destroy part of it in the same transaction. The
share goes to 0x…dEaD, a well-known address whose private key does not exist,
so nothing sent there can be spent again. It is written into the contracts as a
constant, and every transfer to it is a public on-chain event you can total
yourself on a block explorer.
The den keeps that sum where you can see it. The strip over the plaza square
carries the running total (so many $DEN burned, gone for good) counting
every path below, the changing table included. The Duelling Board goes further
and prints the burn beside each settled duel, so a single result and the
lifetime figure are both readable without leaving the game.
| Path | Burned | Where the rest goes |
|---|---|---|
| The changing table | Half of what you send | The other half funds the den |
| Premium outfits, rare nameplate inks and a custom name | Half of the price | The other half funds the den |
| A settled duel | A small share of the losing stake, 5% today | 5% funds the den; the winner takes the rest |
| A settled skittles frame | A small share of the pot, 5% today | 5% funds the den; the paid places take the rest |
The two halves are fixed constants in the changing-table and wardrobe contracts. They cannot be turned down without deploying new contracts, and where the split is uneven by a single unit the extra goes to the burn rather than to the den. Half is a floor, not a rounding in the house's favour.
The wardrobe's burn belongs to the counter, not to any one item. The half
is taken by the buying itself, so anything the den ever puts on sale there
burns half of whatever it sells for. A new item cannot be added on other
terms without replacing the contract. Some items are sold one to a wallet,
so you can buy them once and no more, and some are retired and no longer
sold at all. Neither returns the $DEN a sale burned.
The duel and skittles shares are set by the operator and are capped by the contract at 10% combined, burn and den fee together. The ceiling is enforced on chain, so no setting can raise the take past it. A duel also records the rate when it is opened and settles on that recorded rate, so a change made while your duel is in escrow cannot reach it. Alongside this, a duel contract guarantees the winner is never paid less than they staked.
Two honest details, because they change what the numbers mean:
- The share is transferred to the dead address, not destroyed with a burn function. Total supply as a contract reports it does not go down; the tokens leave circulation instead, permanently and verifiably. Anyone quoting a shrinking supply figure is reading it wrong.
$DENhas no transfer tax. Sending it moves the whole amount. What a market charges to trade it is that market's fee, not the den's.
Not every deployment has the burn switched on. Where it is not, the whole amount goes to the den instead and nothing is destroyed. The panel is the authority on what your own transaction will do.
Where $DEN comes from
The den does not sell $DEN. It only takes it, and it only gives it back as a
season prize. So there are three ways to have any:
| Way | What it means |
|---|---|
| Buy it | On the token's launchpad, which the CA chip on the first screen opens: chart, curve and a buy button. That is outside the game, in your own wallet, and none of it goes through the den |
| Win it | A duel or a skittles frame pays the winner in $DEN, so a stake can grow |
| A season prize | The top of the board splits a purse the operator funded in advance |
Before buying anything, check the address. The first screen carries a short CA chip; press it and the launchpad page opens with the full contract address, which you compare against the deployment details the operator published separately. This guide does not declare any address official and cannot do that check for you. CA soon means this build has no token yet, and buying a token you found some other way, on the strength of a matching name, is how people lose money.
You never need $DEN to play the prediction booths, the five-minute arena, or
the free dice round by the tavern. It is the tavern's stakes, the wardrobe's
premium shelf, and the changing table that ask for it.
What $DEN is for
There are four things you cannot do with $GOLD.
| Path | What it takes |
|---|---|
| The changing table | $DEN in, $GOLD out, one way |
| A duel in The Bone & Barrel | A $DEN stake, held in escrow until it settles |
| A frame on the skittles lanes | A $DEN entry fee from each player |
| Premium outfits, rare nameplate inks and a custom name | An on-chain $DEN purchase |
Prices for the last of those are set to a value target rather than a fixed
number of $DEN: what a premium outfit is meant to cost stays the same in
worth, and the $DEN figure that represents it is restated by the operator as
the token's price moves. That restatement is a deliberate step, not something
that happens on its own, so the figure can lag a fast move in either
direction. Read the amount on the panel at the moment you buy. Any $DEN
figure memorised from a guide, including this one, will be wrong within weeks,
which is why this page does not print one.
The den pays $DEN back out in exactly one place: season prizes, from a vault
the team funds in advance. Nothing else in the game returns $DEN to players,
and $GOLD never converts back.
The changing table
Talk to Coinbroker Nori in the plaza and choose the table. She converts
$DEN into $GOLD, one way.
- The rate on the panel is the rate that will be credited. It is fetched from the den at the moment you look, not typed from this guide, and it moves. Read it there rather than carrying a number in your head, and see How the rate is set below for what moves it.
- Where the burn is switched on, half of the
$DENyou send goes to the dead address in the same transaction and the other half funds the den. $GOLDis credited against the full amount you sent. The burn is taken out of the den's side of the trade, not out of your purse.- Paying is an on-chain
$DENexchange. The wallet may ask you to approve this amount, then to pay the table. Read both requests before you sign. - The purse is not filled the moment you sign. The transfer has to be buried under a confirmation depth first; the panel says so, and buying twice while you wait will spend twice.
- Sending
$DENstraight to the den's address instead of using the table credits you nothing. It is a donation, not a purchase. - If the den is not selling
$GOLD, the table says so. Win it at the booths, or take the opening purse if you have not yet.
How the rate is set
$GOLD is priced in worth, not in a fixed count of $DEN. The den decides
how much $GOLD a given amount of value should buy, and the $DEN side of
that follows the token's own market price. When the token is worth less, the
same $DEN buys less $GOLD; when it is worth more, it buys more. The purse
you are buying keeps roughly the same purchasing power at the door and the
booths either way, and that is the point of pricing it this way.
Where the den is configured to read the price automatically, it takes it from the token's own trading venue rather than from anyone typing a number:
- The price is the venue's own, read from its reserves.
- It is a median over several samples, not a single reading, so one trade cannot move what you are credited.
- A single refresh can move the applied rate no more than fourfold in either direction, so even a poisoned window is bounded.
- If a refresh fails the last good rate stands, and if the venue is no longer the right one to read the den freezes the rate rather than crediting from a dead source.
Two things follow that are worth knowing before you send anything. The rate can
be less than one $GOLD per $DEN: at a low token price it takes many
$DEN to buy a little $GOLD, and that is normal rather than a fault. And
because the rate is read when your purchase is credited, a rate you saw
earlier is not a rate you are owed.
Item prices in $DEN do not move with this. They are restated by hand
against their value target, which is why the two can drift apart for a while
after a sharp move.
$GOLD is priced by worth rather than by a fixed count of $DEN, and
Tokenomics sets out what that means for supply on both
sides.
There is no way to cash $GOLD out of the den, and the den itself does not buy
$DEN back. Do not treat either as money, and do not expect an off-ramp.
What is confirmed today
- Claiming the opening purse, buying and settling
$GOLDbooths, and the changing table all work in a local test environment. - The burn paths have been exercised end to end on a public chain against a
test token: the changing table sent half to the dead address and credited
$GOLDon the full amount, and settled duels and skittles frames each sent their share. A transfer made straight to the treasury instead of through the table credited nothing, as intended. - Reading the rate automatically off the token's venue has been measured against a live test venue, but it is not in every build. Where it is not configured, the rate is a value the operator sets directly and the panel still shows what you will be credited.
- That was a rehearsal deployment with a stand-in token, not a public service. Which contracts a given deployment points at, whether the burn is switched on there, and where the rate comes from are all properties of that deployment and not of this guide.